![Nintendo COVID Gains Hampered by Ring Fit Adventure Strategy - Digital Innovation and Transformation Nintendo COVID Gains Hampered by Ring Fit Adventure Strategy - Digital Innovation and Transformation](https://d3.harvard.edu/platform-digit/wp-content/uploads/sites/2/2020/04/Ring-Fit-Play-Screen.jpg)
Nintendo COVID Gains Hampered by Ring Fit Adventure Strategy - Digital Innovation and Transformation
![Day 1 vs Day 46 of Ring Fit for an average of 45 “active” min per day (often 1-2 hrs of real life time). No diet change other than quitting alcohol. Was Day 1 vs Day 46 of Ring Fit for an average of 45 “active” min per day (often 1-2 hrs of real life time). No diet change other than quitting alcohol. Was](https://preview.redd.it/day-1-vs-day-46-of-ring-fit-for-an-average-of-45-active-min-v0-prhvj9ehrp491.jpg?width=640&crop=smart&auto=webp&s=319c10cc720e8dacc9a88b23db02f1a5da83a9f7)
Day 1 vs Day 46 of Ring Fit for an average of 45 “active” min per day (often 1-2 hrs of real life time). No diet change other than quitting alcohol. Was
![Masahiro Sakurai is staying active with exercise routines using games like Ring Fit Adventure and Jump Rope Challenge Masahiro Sakurai is staying active with exercise routines using games like Ring Fit Adventure and Jump Rope Challenge](https://media.eventhubs.com/images/2020/09/16-masahiro-sakurai-exercise-routines-ring-fit-adventuret.jpg)