c# - GLSL: Uniforms disappear when modifying the fragment shader - Stack Overflow
opengl - How to access an uniform array with a float as index in GLSL? - Game Development Stack Exchange
Android Developers Blog: Game Performance: Explicit Uniform Locations
Luca Zampetti on Twitter: "glslCanvas VSCode (@code) extension updated with Mesh support, .obj loader and VERTEX in fragment shader macro! #glsl #webgl @patriciogv @bookofshaders. read more on https://t.co/gnrHQ4r9Os https://t.co/ERnAPAPJl8" / Twitter